Polygon count
The number of polygons, usually triangles, in a 3D model, which affects file size and how fast it renders.
What drives the count
In jewelry, the biggest drivers are curved metal surfaces exported at high density and stones in large numbers. A plain solitaire can be light, while a micro pavé band with hundreds of stones and beads can reach millions of triangles.
A practical target
For smooth work in a browser studio, aim for models under roughly 300,000 triangles. Larger models still open, but rotating, changing materials and exporting video take longer, especially on laptops.
Reducing polygons without losing quality
- Lower the render mesh density on surfaces that are never seen up close, such as the inside of a shank.
- Keep stones simple. A round brilliant needs only its facets, about 57 or 58 of them, so extra subdivision adds nothing.
- Delete hidden geometry, such as the parts of stones buried inside metal.
- Remove duplicate layers left over from modelling.
- Export a mesh format such as GLB with sensible settings instead of the densest possible option.
How to check
Most CAD and 3D tools show triangle counts in a statistics panel or in the export dialog. Check the count before uploading, and compare a close-up render before and after reduction. If you cannot see a difference at the size you publish, the lighter file is the better file.