Render Blender jewelry models with ready-made jewelry presets
Blender is free, powerful and increasingly popular with jewelry designers. It can render beautifully, but setting up realistic jewelry scenes takes time. RenderMyJewels gives Blender users jewelry presets and a fast route from model to product images.
One-click GLB workflow
Export from Blender's glTF exporter and upload.
Jewelry presets ready
Metals, gems, lighting and backgrounds are already set up.
Named stones
Objects named Diamond or Gem get gem materials automatically.
Team friendly
Anyone can produce matching images without opening Blender.
Why render outside Blender
Blender's Cycles renderer can produce excellent jewelry images, but each scene needs careful setup: metal shaders, gem shaders with dispersion, lighting, backgrounds and camera settings, then long render times. That is rewarding for artists and slow for a business that needs hundreds of consistent product images.
RenderMyJewels keeps modelling in Blender and moves the repetitive part to a browser studio with 98 metal presets, 58 gem presets, 64 metal lighting environments, 18 gem lighting environments, 28 backgrounds and 40 one-click poses. Anyone on the team can produce matching images without opening Blender.
Export GLB from Blender
GLB is the best format to upload. Blender's glTF 2.0 exporter creates it directly.
- Select only the jewelry objects.
- Open the glTF 2.0 exporter and choose the binary GLB format.
- Limit the export to selected objects, so cameras, lights and helpers stay behind.
- Make sure modifiers are applied in the export options, so bevels and subdivision come through.
- Keep the default +Y Up conversion so the piece arrives the right way up. If it still needs turning, rotate it in the studio's Position panel, then fine-tune the view with poses.
Files can be up to 100 MB. See the GLB format page for more detail.
Name objects for automatic stones
The studio reads object and material names. Parts whose object or material names contain Diamond, Gem, Stone, Ruby, Sapphire, Emerald, Pavé or Halo start as stones, and the rest normally start as metal. Give the stones their own material as well, because parts that share a material are grouped into one layer in the studio. Naming takes a minute in the Outliner and saves a minute on every render.
| Blender object | Starts as |
|---|---|
| Diamond_Center | Gem |
| Stones_Side or Halo | Gem |
| Band, Head, Prongs | Metal |
Your Blender materials are only a starting point, because the studio applies its own jewelry materials to each part.
Smooth shading and mesh density
Turn on smooth shading for curved parts, and use auto smooth or weighted normals where your workflow uses them, so polished surfaces reflect cleanly. A subdivision surface modifier applied at export gives round shanks and bezels enough geometry for close-ups. Around 300,000 triangles is plenty for a typical ring.
Other formats
Blender also exports OBJ, STL and FBX. OBJ and FBX keep object names, while STL merges everything into one part and suits metal-only pieces. GLB remains the smallest and most complete choice for rendering.
From Blender to finished images
- Name stone objects and apply smooth shading.
- Export a GLB of the selected jewelry.
- Upload it to your library. A preview is created automatically.
- Open it in the studio and check that the stones have gem materials.
- Choose metal, lighting, background, ground and pose.
- Export stills up to 8K, a 360° video, or create AI photoshoots from a render.
Blender's Cycles compared with RenderMyJewels
Cycles gives unlimited creative control and suits hero campaign images when you have the time. RenderMyJewels is about speed and consistency for day-to-day product imagery, with the jewelry setup already done. Many designers use both, Cycles for special campaign pieces and RenderMyJewels for the catalogue.
Tips for Blender users
- Keep jewelry in its own collection so exporting selected objects is quick.
- Apply scale before exporting to avoid odd proportions.
- Recalculate normals if any surface looks dark or see-through in the studio.
- Name files with the SKU first, for example ER-5012_Drop Earrings.glb.
Step by step
- 1
Name and smooth
Name stone objects and turn on smooth shading.
- 2
Export GLB
Binary glTF, selected objects only, modifiers applied.
- 3
Upload
Drop the GLB into your library.
- 4
Render
Pick materials, lighting and pose, then export images or video.