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Glossary · Rendering

Roughness (PBR)

A material property that controls how sharp or blurry reflections are, from mirror polished to fully matte.

Updated November 3, 2026

Roughness on a scale

In PBR materials roughness runs from 0 to 1.

FinishTypical roughness
Mirror polishclose to 0
High polish jewelryabout 0.05 to 0.15
Satin or brushedabout 0.25 to 0.45
Sandblasted or matteabout 0.5 and above

These are starting points, not standards, and different renderers interpret the value slightly differently.

Why it matters for jewelry

Most fine jewelry is highly polished, so its look depends on crisp reflections of the environment. A roughness that is too high makes a polished ring look like plated plastic. A roughness that is too low on a satin piece makes it look polished in the image and disappointing in the hand.

Mixed finishes

Many designs combine finishes, such as a polished bezel and a brushed shank. Put each finish on its own layer in CAD so each can get its own material. Directional finishes such as brushing may also need UV mapping or a dedicated material to show their grain.

In the studio

Metal presets in the studio come with roughness already set for their finish, so a polished preset stays polished in any environment. If a piece looks too dull, check the finish of the preset before changing the lighting.

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