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Glossary · Rendering

Dispersion

The splitting of white light into spectral colours because a material bends each wavelength by a different amount.

Updated November 3, 2026

How it is measured

Gemologists measure dispersion as the difference between a stone's refractive index for red and for violet light, at two standard wavelengths. A larger number means the colours spread further apart and the stone shows more fire.

GemApproximate dispersion
Quartz0.013
Emerald0.014
Sapphire and ruby0.018
Diamond0.044
Cubic zirconia0.058 to 0.066
Moissanite0.104

Dispersion in renders

Most renderers cannot trace every wavelength of light, so they approximate dispersion by tracing red, green and blue at slightly different IOR values, or by sampling a handful of wavelengths. Either way, the result is coloured edges on light that passes through the facets.

The right value depends on the stone. Diamond should show clear but restrained colour, moissanite should show much more. Pushing dispersion far above the real value is a common way to make renders look exciting, but it misrepresents the stone and looks artificial next to a real photograph.

Seeing it

Dispersion is most visible with small, bright light sources and movement. A turntable video with a gem environment that contains a few sharp highlights shows fire far better than a soft, cloudy environment. See HDRI for how environments shape what stones reflect.

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